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Player Statistics

Recorded daily rounds, answer frequencies and question success rates.

How to read the data →

Shortest High-Scoring Answers

Accepted inputs worth at least 65 fixed points, sorted by character count. This list comes from the published library and needs no player sample.

Reveal short high-scoring answers

Recorded daily choices

– UTC · 889 recorded daily rounds. Source: Krillionio daily submissions. Skips and timeouts are included in the denominator; practice and Battle are excluded.

591 / 889 rounds ended with an accepted answer (66.5%). Average: 37.2 fixed points.

Compare observed choices — reveals answers
  1. Portugal 9 / 889 rounds · 1.0% chosen · 40 fixed points · 99.0 player rarity index
  2. Netherlands 10 / 889 rounds · 1.1% chosen · 32 fixed points · 98.9 player rarity index
  3. Czechia 12 / 889 rounds · 1.3% chosen · 65 fixed points · 98.7 player rarity index
  4. Denmark 13 / 889 rounds · 1.5% chosen · 44 fixed points · 98.5 player rarity index
  5. Greece 13 / 889 rounds · 1.5% chosen · 31 fixed points · 98.5 player rarity index
  6. Spain 13 / 889 rounds · 1.5% chosen · 20 fixed points · 98.5 player rarity index
  7. Hungary 14 / 889 rounds · 1.6% chosen · 64 fixed points · 98.4 player rarity index
  8. Finland 15 / 889 rounds · 1.7% chosen · 58 fixed points · 98.3 player rarity index
  9. Italy 16 / 889 rounds · 1.8% chosen · 18 fixed points · 98.2 player rarity index
  10. Slovenia 16 / 889 rounds · 1.8% chosen · 94 fixed points · 98.2 player rarity index
  11. Slovakia 19 / 889 rounds · 2.1% chosen · 91 fixed points · 97.9 player rarity index
  12. Bulgaria 20 / 889 rounds · 2.2% chosen · 73 fixed points · 97.8 player rarity index
  13. Croatia 20 / 889 rounds · 2.2% chosen · 62 fixed points · 97.8 player rarity index
  14. Cyprus 22 / 889 rounds · 2.5% chosen · 89 fixed points · 97.5 player rarity index
  15. Latvia 22 / 889 rounds · 2.5% chosen · 92 fixed points · 97.5 player rarity index
  16. Romania 22 / 889 rounds · 2.5% chosen · 71 fixed points · 97.5 player rarity index
  17. Austria 24 / 889 rounds · 2.7% chosen · 45 fixed points · 97.3 player rarity index
  18. Lithuania 24 / 889 rounds · 2.7% chosen · 86 fixed points · 97.3 player rarity index
  19. Malta 24 / 889 rounds · 2.7% chosen · 96 fixed points · 97.3 player rarity index
  20. Poland 25 / 889 rounds · 2.8% chosen · 42 fixed points · 97.2 player rarity index
  21. Sweden 25 / 889 rounds · 2.8% chosen · 37 fixed points · 97.2 player rarity index
  22. Estonia 29 / 889 rounds · 3.3% chosen · 87 fixed points · 96.7 player rarity index
  23. Germany 31 / 889 rounds · 3.5% chosen · 15 fixed points · 96.5 player rarity index
  24. Ireland 31 / 889 rounds · 3.5% chosen · 35 fixed points · 96.5 player rarity index
  25. Belgium 34 / 889 rounds · 3.8% chosen · 38 fixed points · 96.2 player rarity index
  26. Luxembourg 42 / 889 rounds · 4.7% chosen · 84 fixed points · 95.3 player rarity index
  27. France 46 / 889 rounds · 5.2% chosen · 12 fixed points · 94.8 player rarity index

Question quality signals

These measurements cover completed daily rounds recorded with timing and rejection details. Older rounds without those fields are excluded. At least 20 measured rounds are required per question.

  1. Name a member of the European Union. Frequent unlisted inputs 314/469 accepted · 139/469 timed out · 16/469 skipped. 228 rounds had an unlisted input (358 attempts); 113 of those rounds later accepted an answer. Check the rule and answer set →

Review thresholds: below 20% accepted, at least 40% timed out, or at least 30% of rounds with an unlisted input. These flags suggest checking the wording and answer coverage; they do not prove an answer is wrong or change points automatically. Abandoned rounds and practice attempts are not included.

How these statistics work
What is counted
Source: Krillionio daily submissions. Skips and timeouts count as rounds; practice and Battle are excluded.
When comparisons appear
A question needs at least 20 recorded rounds. An answer also needs at least 5 recorded choices within that question.
What the data can tell you
These anonymous browser records are not verified unique people or a representative survey. The player rarity index does not change game points or predict the original Krillion game. Raw submissions stay private.
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